In Maya any duplicated a mia_material, mia_material_x or mia_material_x_passes, do not display the textures in the hardware display properly. You end up with a bunch of black objects.
You can run this script to fix the problem.
Download the script and copy the mel file in any script folder, call the command fixMiaHardwareShading() in the script editor to execute the script.
Enjoy textures in your 3d view once more!
poseDeformer & fstretch 2017 builds for windows
7 years ago
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ReplyDeletestill have black material_x materials
ReplyDeleteI'll need to make sure this is compatible for 2011. I should be able to check this soon.
ReplyDeleteThank you, worked fine on 2011 64.
ReplyDeletevery strange. i have maya 2011 x64 too, but still have black materials in viewport (mental ray materials) in high quality render
ReplyDeletethx very much, it works well, I've been waiting for that for 3 years!
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thank you so much! works wonders
ReplyDeleteu da man!! thanks a lot :)
ReplyDeleteMan, I've been looking for something like this forever. Thank you so much for your time and dedication in making this script! Works on maya 2011...
ReplyDeleteThanks you very much! :D
ReplyDeletethx, it worked wonders! (maya 2011 x64)
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