tag:blogger.com,1999:blog-559896676922078424.post8404662624658088775..comments2023-06-25T06:30:05.450-04:00Comments on Kobayashy's Tips: Physical Sun And Sky addon UpdateSylvain Bergerhttp://www.blogger.com/profile/04036137663328791255noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-559896676922078424.post-28708117618219917412010-02-08T09:16:02.077-05:002010-02-08T09:16:02.077-05:00The framebuffers will not have tonemapped data in ...The framebuffers will not have tonemapped data in them. You will have to comp the framebuffer in full range and apply a tonemapper in comp.<br /><br />If you don't do it like that the maths will be wrong. For example multipling two linear pixel with a value 0.5 and 0.5 will give you 0.25.<br /><br />but if those pixel where tonemapped the value would not be 0.5 anymore but something like 0.12 for example. so multiplying these value together now will give a totally different result.<br /><br />compositing should never be performed with non-linear imagesSylvain Bergerhttps://www.blogger.com/profile/04036137663328791255noreply@blogger.comtag:blogger.com,1999:blog-559896676922078424.post-44947691432968280752010-02-07T16:29:13.269-05:002010-02-07T16:29:13.269-05:00How would the workflow be with this and framebuffe...How would the workflow be with this and framebuffers/compositing? My buffers are completely blown out. Like how a rgb render would look without the exposure shader.Unknownhttps://www.blogger.com/profile/10178931872637620789noreply@blogger.comtag:blogger.com,1999:blog-559896676922078424.post-56724655082957530482009-10-28T09:37:34.552-04:002009-10-28T09:37:34.552-04:00merci monsieur Berger et Mr.Moodie!!!
;)merci monsieur Berger et Mr.Moodie!!!<br />;)Duyhttps://www.blogger.com/profile/05646934817858153085noreply@blogger.comtag:blogger.com,1999:blog-559896676922078424.post-49889344015451084392009-09-23T02:28:37.973-04:002009-09-23T02:28:37.973-04:00splendid! :-)
robertsplendid! :-)<br /><br />robertAnonymousnoreply@blogger.com